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Putting Our Ideas on Paper May 13, 2008

Posted by Miss Collins in : Class work , trackback

Today each group worked with me to discuss how they can turn their game quest into a story, and we looked at two different types of planners.

My suggestion is that everyone will write the story of their world and the events that lead up to the start of the player’s quest. Both planners help organise ideas for the opening, the development/turning point, and the ending/cliff-hanger.

Working with each of the groups I found that the best place to start was the turning point, or reason for the quest, and then to work backwards to think about how life was before then.

I have already seen some completed planners and they clearly show what detailed and interesting ideas everyone is coming up with. It is so exciting!
These stories are going to be something to be proud of and I can’t wait to get them podcasted and on here for everyone to enjoy! :)

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