Putting Our Ideas on Paper May 13, 2008
Posted by Miss Collins in : Class work , trackbackToday each group worked with me to discuss how they can turn their game quest into a story, and we looked at two different types of planners.
My suggestion is that everyone will write the story of their world and the events that lead up to the start of the player’s quest. Both planners help organise ideas for the opening, the development/turning point, and the ending/cliff-hanger.
- What sort of world was it? How did people live? Who ruled the land? Who are the important characters?
- What changed? What was lost/stolen? Who was overthrown? How did the evil characters arrive? Who now has power? How did life change?
- What must be done to make things better? Who needs to help? What sort of journey might be involved? Who will go?
Working with each of the groups I found that the best place to start was the turning point, or reason for the quest, and then to work backwards to think about how life was before then.
I have already seen some completed planners and they clearly show what detailed and interesting ideas everyone is coming up with. It is so exciting!
These stories are going to be something to be proud of and I can’t wait to get them podcasted and on here for everyone to enjoy! ![]()

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