Making a Good First Impression May 12, 2008
Posted by Miss Collins in : Class work , 1 comment so farAs we are going to be telling and writing stories set in our game world, we started looking at good ideas for fantasy stories today.
We looked at some opening lines and decided that some had too many ‘real’ names like “Aunty May” or “Sally”, and too many ‘real’ objects such as alarm clocks and…. worst of all… the word ’school’! Better examples started with “Long, long ago…” or “Once upon a time…” However, some said that these were too much like fairy tales and not grown up enough.
We then had a go at listing some good starters for fantasy stories of our own. Here are just a handful of the great examples that people came up with:
-”Once there lived…”, “There was once a land of gold…”, “In a land far away…” “In a castle long ago…” all by Lawrie
-”Curled up in a small ball was a measly wizard no bigger than you or me…” by Laura
-”The mist swirled around the dark tower…”, “Deep underground in a place not known to man, pixies, ogres, wizards, witches and other creatures crept mysteriously around…” by Morgan
-”Sailing in the icy, treacherous, misty sea of Suptle Doom…” by Jamie
-”Before time began…”, “In another world…” by Katherine
-”In the dead of night a cloaked figure ran into the village…”, “At the crack of dawn the Prince ran from the castle…” by Carolyn
We are Target Setters! May 12, 2008
Posted by Miss Collins in : Games-Based Learning Links , 3commentsToday we did a quick recap of what we want to achieve with our World Builder Project. This covered 1) Creating a game, 2) Developing a story and 3) Preparing a presentation:
As you can see we also hope to podcast our stories so we can share our great work on this blog.
Although we haven’t set a date for the presentations, we will be testing and evaluating each others’ games on Monday next week. Because there are just SO many things happening at the moment, that does not leave us much time, so today we set ourselves targets for what we wanted to achieve in the 40 minute game design slots:


